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Gaming Guide
| Craps |

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| Craps is one of
the most exciting and fastest games in the casino. And, because of its low house
percentage against the player, it provides a chance to win large sums of money in
relatively short periods of play. It is also one of the least understood games, mainly because
of the complicated table layout. The game, however, is very simple. A player or
"shooter" rolls a pair of dice that determines the outcome of his and other
players' bets.
The shooter's first roll of the dice is
called the "come out" roll. If he rolls a 7 or 11 he, and those who bet with
him, win. If he throws a 2, 3 or 12, that is "craps," and he and the other
players who bet with him, lose.
If the dice turns up a 4, 5, 6, 8, 9 or 10,
that number becomes the shooter's established "point," and he must continue
rolling the dice until he makes the number again in order to win. If the shooter rolls a 7
before his point, he "sevens out" and loses.
Although the object of the game is very
simple, craps is complicated by the myriad of bets available to the players. Most of those
bets are heavily weighted in favour of the casino, and should be avoided.
The Bets
Pass Line: By playing the Pass Line,
you're betting with the shooter. An immediate 7 or 11 on the come out roll wins; a 2, 3 or
12 loses. If a point is established (4, 5, 6, 8, 9, or 10), it must be repeated before a 7
is thrown in order to win. The Pass Line bet pays even money and, with a house advantage
of 1.41 percent, is one of the best bets at the table.
Don't Pass: The Don't Pass bettor bets
against the shooter. He therefore wins his bet if the come-out roll is a 2 or 3 (a 12 is
usually a push), and loses if the shooter throws a 7 or 11. If the shooter establishes a
point, a 7 must be thrown before the point is rolled again in order to win. This
even-money bet has approximately the same house advantage of winning as the Pass bet.
Come and Don't Come Bets: These bets
are identical to the Pass and Don't Pass bets, except that they can be placed only after a
point has been established. That is, an immediate 7 or 11 is a winner; a 2, 3 or 12 loses,
and any other number becomes an established point for the Come bettor. The reverse is true
for the Don't Come bettor. In addition, you can place as many consecutive Come/Don't Come
bets as you like, while you are limited to one Pass/Don't Pass bet. The importance of
these bets is that they allow players to increase their chances of winning during any
given roll of the dice. They offer the same odds as the Pass/Don't Pass bets.
Place Bets: A bet on any or all of the
Place numbers (4, 5, 6, 8, 9 or 10) is a bet that the number or numbers will be thrown
before a 7. The 4 and 10 pay at 9-5 odds; the 5 and 9 at 7-5 odds; and the 6 and 8 at 7-6
odds. Placing the 6 and 8 is a fairly good bet because the house edge is 1.52 percent.
However, placing the 5 and 9 and the 4 and 10 are less attractive because the house edge
jumps to 4 percent and 6.73 percent, respectively.
The Field: This is a one-roll bet that
any number in the Field - 2, 3, 4, 9, 10, 11 or 12 - will be rolled. If any other number -
5, 6, 7 or 8 - is thrown, the bet is lost. The house advantage on this bet is nearly 6
percent and too great to recommend it.
Big 6 and Big 8: A bet on either the 6
or 8, or both, can be made at any time, and either must appear before a 7 is thrown in
order to win. Because the bet only pays even money, instead of its true odds of 6-5, the
house enjoys an advantage of 9.09 percent. Proposition Bets: These bets, which include the
Hard Ways and One-Roll Bets in the center of the layout, are all poor betting
propositions. Because the house advantage varies from 10 percent to 17 percent, they
should never be made.
Free Odds: Although there's nothing on
the table to indicate the existence of this bet, it is one of the most advantageous to the
player. It is available to all Pass/Don't Pass and Come/Don't Come bettors after a point
has been established. Once the shooter establishes a point, a player can make a bet equal
to his previous bet and receive true odds (instead of even money) if the point is made.
This amounts to 2-1 on the 4 and 10; 3-2 on the 5 and 9; and 6-5 on the 6 and 8. If the
casino offers "double odds," the player can double his previous bet. It's always
to the player's advantage to make the free odds bet, especially at double odds, because it
gives you the chance to win more money at correct odds when the shooter is on a
"hot" roll. With single odds, the house edge is reduced to 0.8 percent; with
double odds it's reduced further to 0.6 percent.
Winning Strategy
As with other casino games, the goal in craps
is to capitalise on the relatively short cycle of streaks that invariably occur. These are
marked by prolonged passes of the dice by a given shooter. That is, the shooter continues
to roll, often times for many minutes, without sevening out.
You can take advantage of these hot streaks
by playing the Pass Line, backing that bet with Free Odds bets and placing multiple Come
bets, also with Free Odds.
Professional gamblers disagree on the number
of come bets to place. The most aggressive players make Come bets on every roll until all
the point numbers are covered. This gives them the opportunity to win many bets in a short
period of time, provided the dice stay hot and the shooter continues to roll without
hitting a 7.
But that method is too risky. A sound
strategy calls for placing a maximum of two Come bets, which, coupled with the original
Pass Line bets, give the player three numbers always working for him. When one of the
points is made and his bet is paid off, the player places another Come bet to keep three
numbers working.
To recap:
- Bet the Pass Line and back up the bet with a Free
Odds bet.
- Make two additional Come bets, also taking the Free
Odds bets.
- Stop betting after three points have been
established.
- If one of the Come bets is won, immediately place
another Come bet. Similarly, if the original Pass Line bet is won, make another Pass Line
bet.
This system lets the player capitalise during
a shooter's hot streak while minimising his losses when the dice eventually turn cold.
For more tips and strategies, join us in the
live discussion forum and
chatrooms. |
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